![]() ![]() ![]() The maximum number of Rupees was increased in later games. In the original game, The Legend of Zelda, players were limited to carrying 255 Rupees, the maximum value an unsigned 8-bit value can hold. In Phantom Hourglass, a Big Rupoor causes Link to lose 50 Rupees, while a standard Rupoor causes Link to lose 10. In The Legend of Zelda: Four Swords, The Legend of Zelda: Phantom Hourglass, and The Legend of Zelda: Skyward Sword, Black Rupees (known as Rupoors) actually have negative value and will cause Link to lose Rupees. In some games, Big Green Rupees are worth 100 and Big Red Rupees are worth 200. In The Legend of Zelda: Ocarina of Time, Silver Rupees found in certain dungeons that are used to open doors are worth only five Rupees. Other less common colors include yellow (worth 10 in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess), orange, silver, and gold (worth 100, 200, and 300, respectively, but different entries in the series switch which color corresponds to which amount). The association between colors and values varies somewhat from game to game, but the standard has Green Rupees being worth one Rupee, Blue Rupees worth five, Red Rupees worth 20, and Purple Rupees worth 50. Rupees are otherwise identical gems of various colors, each color marking a specific denomination.
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